Curriculum Vitaes

Ayako Kawai

  (河合 亜矢子)

Profile Information

Affiliation
Faculty of EconomicsDepartment of Management, Gakushuin University
Degree
博士(工学)(筑波大学)

Researcher number
00580432
J-GLOBAL ID
201701011768433138
researchmap Member ID
B000275379

2000年 筑波大学第三学群社会工学類卒業後、物流企業に入社
2003年 同社退職、筑波大学大学院システム情報工学研究科修士課程に進む
2005年 修士課程を終え、同博士課程へ進む
2008年 博士課程修了、同大学サービス・イノベーションプロジェクト研究員に着任
2010年 高千穂大学経営学部に着任
2017年 学習院大学経済学部経営学科に着任

Papers

 14
  • Ayako Kawai, Prajakta Khare, Kanchan Joshi
    The Journal of Japanese Operations Management and Strategy, 14(1) 48-67, Dec, 2023  Peer-reviewedLead author
  • Shikai Mio, Kawai Ayako, Shiba Naoki, Oe Akitsu
    Abstracts of Annual Conference of Japan Society for Management Information, 201910 183-186, Dec 25, 2019  
    This research demonstrates the effects of learner's homophily and diversity in groups on active speech in PBL (problem-based learning), which is one of the concepts in active learning. The date is questionnaires of the supply chain management game for business people. The multivariate analysis reveals that a higher homogeneity of the field in which the learner is interested and greater diversity of work experience, lead to an increase in the learner's active speech. The theoretical and practical implications of this study are in suggestions for team formation among businesspeople, for the promotion of active speech in learners based on organizational learning theory.
  • Akitsu Oe, Ayako Kawai
    Pacific Asia Conference on Information Systems, Jul, 2017  Peer-reviewed
  • Mori Takashi, Nishizawa Naoki, Kawai Ayako, Oe Akitsu
    Abstracts of Annual Conference of Japan Society for Management Information, 2016 91-94, 2016  
    This study demonstrates the influence of a strategy for maintaining proper inventory and rethinking strategy with inter-organizational learning on the bullwhip effect in a supply chain (SC). The bullwhip effect is essentially a phenomenon of demand variability amplification along an SC. We use game data from the latest online supply chain management (SCM) game by businessmen and researchers for analysis. The result of the random-effects model shows that even if there is no strategy, the dialogue in the supply chain has an influence on reducing the bullwhip effect. We also demonstrate the importance of dialogue with strategy for reducing inventory cost. This research proposes the importance of inter-organizational learning for the optimization of SC.
  • Ayako Kawai, Akitsu Oe, Keiichi Noda
    3RD INTERNATIONAL CONFERENCE ON APPLIED COMPUTING AND INFORMATION TECHNOLOGY (ACIT 2015) 2ND INTERNATIONAL CONFERENCE ON COMPUTATIONAL SCIENCE AND INTELLIGENCE (CSI 2015), 260-267, 2015  Peer-reviewed
    The network structures of supply chains (SC) are extremely complicated to understand in their entirety. However, complicated social challenges involving a chain of decision making might be realized through gaming simulations. This study uses a supply chain management (SCM) game to define effective strategies for decision making in a SC. The game rules and system architecture should be simple but should capture the true SCM nature. For this purpose, our developed SCM game applies an unbalanced social networking service system platform. In contrast to previous business games, the game is accessible through mobile devices such as smart phones. The new SCM game was tested at two universities, and most of the students spontaneously grasped the bullwhip effect and the importance of knowledge sharing between SC organizations. Furthermore, their realization of various difficulties in a SC exceeded our expectations. In addition to offering educational benefits, our game could become an important tool in future SC research.
  • 大江秋津, 河合亜矢子, 野田啓一
    工学教育, 63(4) 47-52, 2015  Peer-reviewed
  • Ryo Sato, Ayako Kawai, Yasuto Fukunaga
    Innovation and Supply Chain Management, 7(4) 125-136, 2013  Peer-reviewed
    E-marketplaces had brought innovative impact in supply chain in industries. This paper focused on two successful business-to-business (B2B) e-marketplaces in Japan, and has analysed and characterized to show their respective key enablers. We have found that a B2B e-marketplace needs to be a platform for customers so that it becomes a fundamental part of customers 'business processes. Further, we developed a methodology, called soft innovation architecture (soft IA), for formulation of service innovation strategy. This builds a concrete representation of strategy of each e-marketplace. In soft IA, we represent a birds-eye view to analyse the strategy, and then conclude their strategic superiority from the resource-based view. In the future, we will expand soft IA to investigate dynamic capability of the e-marketplace in order to clarify the nature of appropriate change of their strategies.
  • Ayako Kawai
    ,' International Journal of Engineering and Industries, 3(3) 84-93, 2012  Peer-reviewed
  • 河合亜矢子, 福永康人, 佐藤亮
    19(1) 51-68, Jun, 2010  Peer-reviewed
  • OKADA Yukihiko, KAWAI Ayako, INAGAWA Takuji
    Oukan (Journal of Transdisciplinary Federation of Science and Technology), 4(1) 27-32, Apr, 2010  Peer-reviewedInvited
    The purpose of this paper is to propose a fundamental concept of the Service ProductivitySimulator. In Japanese service industries, some high-performance organizations already have practicedthe Service Target Costing (Fig. 3), which is a new Japanese management accounting practicefor design and development of successful services. However, they need CAD for services and a newtechnology for scientific simulation about the future service performances such as productivity andprofitability. In this paper, we try to argue a fundamental concept of the simulator with resource-usageview (Figs. 1 & 2), through building a conceptual model of typical service unit (Fig. 4).
  • 小川美香子, 田中あやか, 野田啓一, 河合亜矢子
    日本フードサービス学会年報, 15(15) 6-19, 2010  Peer-reviewed
  • KAWAI Ayako, FUKUNAGA Yasuto, SATO Ryo
    Abstracts of Annual Conference of Japan Society for Management Information, 2009 10-10, 2009  
    There are many considerable issues for new-created service to success in the market. It should be considered individual situation in each business firstly, and then, aspects of implementation such as functionality of the service, consistency of activities, feasibility and so on. In this research, we suggest a methodology of SSM-IA which visualize and analyze service innovation system from the viewpoint of holistically consistency. With this methodology as a communication tool, one's services are visualized and the working factors are expressed. Furthermore, the success factors, improvements and developing new services can be discussed.
  • 河合亜矢子, 佐藤亮
    経営情報学会誌, 16(2) 21-44, Sep, 2007  Peer-reviewed
  • Ryo Sato, Ayako Kawai
    2ND IEEE ASIA-PACIFIC SERVICES COMPUTING CONFERENCE, PROCEEDINGS, 488-495, 2007  Peer-reviewed
    After introducing the innovation architecture for service, this paper shows how business process engineering is used with the architecture. In particular, dynamic properties of a business process will be specified in relation to information systems in the process. The dynamic properties of the process are inventory level, throughput and cycle time that are known as the Little's law. The concept of business transaction systems is used, which is a discrete-event model of a business process with information system. In this sense, business process engineering can be viewed as discipline that mediates service innovation and service-oriented architecture.

Books and Other Publications

 5

Presentations

 20

Research Projects

 3